TimeGap In The Mirror — 6 of 6

Eggy Interactive

Release 1

Chapter 5 - Scenes

MirrorAttract is a scene. MirrorAttract begins when player is in Living Room.

Every turn during MirrorAttract:

say "You have the sudden urge to glance at the brass mirror. You try your best not to look at it, but it still attracts your attention, like it's giving off a magical aura.".

MirrorAttract ends when MirrorTouched is 1.

Ringing is a scene. Ringing begins when MirrorAttract ends.

Every turn during Ringing:

say "The phone is ringing.".

Ringing ends when PhoneAnswered is 1.

Knocking is a scene. Knocking begins when Ringing ends.

Every turn during Knocking:

say "You hear a knock on the door.".

When knocking ends:

say "'Sir, here is your package.' A mailman stands outside in front of you. Taking the package, you sign the sheet and close the door.";

now Front is closed;

now player has a package;

try examining package.

Knocking ends when Front Door is open.

MirrorAttract2 is a scene. MirrorAttract2 begins when player has toy.

Every turn during MirrorAttract2:

say "You have the sudden urge to glance at the brass mirror. You try your best not to look at it, but it still attracts your attention, like it's giving off a magical aura.".

MirrorAttract2 ends when player is in lobby.

First is a scene. First begins when the player is in the FutureTestingRoom.

FirstCounter is a number that varies.

When First begins:

now Powered is 0;

now FirstCounter is 0.

Every turn during First:

say the observation corresponding to the obNum of FirstCounter in the Table of First Observations;

increase FirstCounter by 1.

First ends when FirstCounter is 5 or Powered is 1.

Table of First Observations

obNumobservation
0"You feel queasy and light-headed. You've made it through the time portal."
1"Something's off. The lab seems deserted, the clock reads less than 24 hours from when you started, and the place seems to have aged years."
2"'Hello?' you call out. No Answer."
3"The button on the time machine is black. The scientist never mentioned anything about the button being this color."
4"Maybe the Time Machine is out of power. Try finding something to charge it with."

Second is a scene. Second begins when the player is in FutureHallway2.

SecondCounter is a number that varies.

When Second begins:

now SecondCounter is 0.

Every turn during Second:

say the observation corresponding to the obNum of SecondCounter in the Table of Second Observations;

increase SecondCounter by 1.

Second ends when SecondCounter is 4.

Table of Second Observations

obNumobservation
0"You walk through the door just as the doorframe give away and caves into the doorway. Looks like there's no going back."
1"Looks like talking to anyone about the end of the world is out of the question. They've already got security looking all over for you back in the present."
2"Maybe you can take matters into your own hand, you think. But first you have to find out how this place got to be like this."
3"Maybe the building has some kind of surveillance system that you can check."

Third is a scene. Third begins when VideoWatched is 1.

When Third begins:

now surveillance videochip is nowhere;

now access card is in PresentCameraRoom;

say "You insert the videochip into the computer. The screen lights up and plays the video automatically. At first it doesn't seem like anything is happening, but then there's a huge green wave that ripples across all camera views. Shocked, you rewind the video and try to find the origin of the shockwave, It looks like it's coming from a particular room. [line break][line break]It reads 'Time Machine Testing Lab'. The end of the world was caused by the Time Machine! You need to do something about this.[line break][line break]You then also notice an access card on the table that you overlooked earlier.".