Factsheet

Developer:
Eggy Interactive
Based in Santa Cruz, California

Founding date:
January 4th, 2016

Website:
moai-game.com

Press / Business contact:
eggyinteractive@gmail.com

Social:
twitter.com/PatienceOfMoai
facebook.com/PatienceOfMoai

Releases:

Phone:
COMPANY_PHONE

Description

Moai is a game where you play as a stone statue with the power of infinite patience. Explore a huge, procedurally generated world made in a low-poly art style. Find and solve procedurally generated puzzles to learn more about this strange new world.

History

Early history

Brian Lin, our Lead Designer came up with the idea for Moai. He got inspiration for the game from the webcomic GunnerKrigg Court. There was a character that was a timeless being, who had been on the Earth since the beginning of the world and could not die. The idea was to make a game about a being like this, that could see time fly by them and the world change around them. The Moai (Easter Island statue) seemed to fit the idea of a timeless being that was needed for the game. The team met and formed in college to bring the idea of Moai to life.

After that

For around the past year the team has been working hard on Moai. On April 22nd, 2016 we had our Alpha Release of the game, and had a Closed Beta Release in May of 2016. The game had its final release on June 3rd, 2016.

Projects


Videos

Launch Trailer YouTube


Images

download all screenshots & photos as .zip (3MB)
moaiwallpaper_0000_Layer 7.png
moaiFloatingIsland.png
mushroom rain.png
Moai 2016-06-02 05-36-01-65.png
moaiwallpaper_0003_Layer 1.png
moaisnowshrine.png
moaiMountain3.png
alpha.png
moaiShrineMountainBckgd.png
moaiSnowMountain1.png
moaiShrineZcomplete.png
DesertSS copy.png
moaiwallpaper_0002_Layer 2.png
moai in forests.png
moaiwallpaper_0004_Layer 5.png
moaiwallpaper_0005_Layer 4.png

There are far more images available for Eggy Interactive, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo
logo

Awards & Recognition


    Team & Repeating Collaborator

    Brian Lin
    Lead Designer, Developer

    Ryan Lima
    Lead Developer

    Nathan Irwin
    Lead Producer, Developer

    Yunyi Ding
    Art Director, Artist

    Anderson Tu
    Audio Engineer, Composer, QA Coordinator


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks